Door 150 — The Nest
A massive cavern swarming with Grumbles. Hack four terminals hidden across a labyrinth.
Door 200 — The Dam
The finale of The Mines. Flooding caverns, a mutating Seek, and a race to the elevator.
The Rooms — How To Enter (A-000)
The secret 1000-door endurance floor. Requires lockpicks, a skeleton key, and a hidden maze.
A-60 — The Static Face
A distorted red face accompanied by intense radio static.
A-90 — STOP
A pixelated face that flashes on-screen with a loud STOP sound. Do not move a pixel.
A-120 — The Smiler
A slow-moving smiling face that drifts backward through the rooms toward you.
A-1000 — The Reward
Reaching the final room grants the A-1000 badge and a secret ending.
The Backdoor — Overview
A prequel floor of 50 doors accessed via the elevator lobby, ruled by a strict timer.
Haste — The Timer Killer
If the Backdoor countdown hits zero, Haste spawns and instantly kills you.
Blitz — Green Rush
A green variant of Rush that is incredibly fast with almost no warning.
Lookman — The Patrolling Gaze
Similar to Eyes, but Lookman patrols the rooms instead of staying put.