DOORS

SURVIVAL GUIDE

Everything you need to survive... probably.

Protocols studied: 0 / 11
OBJECTIVE

Door 150 — The Nest

A massive cavern swarming with Grumbles. Hack four terminals hidden across a labyrinth.

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OBJECTIVE

Door 200 — The Dam

The finale of The Mines. Flooding caverns, a mutating Seek, and a race to the elevator.

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OBJECTIVE

The Rooms — How To Enter (A-000)

The secret 1000-door endurance floor. Requires lockpicks, a skeleton key, and a hidden maze.

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DEADLY ENTITY

A-60 — The Static Face

A distorted red face accompanied by intense radio static.

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DEADLY ENTITY

A-90 — STOP

A pixelated face that flashes on-screen with a loud STOP sound. Do not move a pixel.

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DEADLY ENTITY

A-120 — The Smiler

A slow-moving smiling face that drifts backward through the rooms toward you.

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OBJECTIVE

A-1000 — The Reward

Reaching the final room grants the A-1000 badge and a secret ending.

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OBJECTIVE

The Backdoor — Overview

A prequel floor of 50 doors accessed via the elevator lobby, ruled by a strict timer.

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TIMED HAZARD

Haste — The Timer Killer

If the Backdoor countdown hits zero, Haste spawns and instantly kills you.

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DEADLY ENTITY

Blitz — Green Rush

A green variant of Rush that is incredibly fast with almost no warning.

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DEADLY ENTITY

Lookman — The Patrolling Gaze

Similar to Eyes, but Lookman patrols the rooms instead of staying put.

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